HackPerception Posted January 7, 2020 Share Posted January 7, 2020 Today, Nvidia announced VRSS support for a handful of apps with the release of driver package 441.87. At this time, you'll need to manually enable VRSS on a per-application basis after updating your drivers. VRSS is currently only supported on RTX cards. Per Nvidia: "To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings, then scroll to Virtual Reality – Variable Rate Supersampling, and change the setting to “Adaptive”. Here an examples settings page for Boneworks that also highlights what each mode does: Here is Nvidia's officially support content list as of January 6th 2020: Battlewake Boneworks Eternity WarriorsTM VR Hot Dogs, Horseshoes and Hand Grenades In Death Job Simulator Killing Floor: Incursion L.A. Noire: The VR Case Files Lone Echo Mercenary 2: Silicon Rising Pavlov VR Raw Data Rec Room Rick and Morty: Virtual Rick-ality Robo Recall SairentoVR Serious Sam VR: The Last Hope Skeet: VR Target Shooting Space Pirate Trainer Special Force VR: Infinity War Spiderman: Far from Home Spiderman: Homecoming – Virtual Reality Experience Talos Principle VR The Soulkeeper VR 2 Link to comment Share on other sites More sharing options...
chilli chubb Posted April 30, 2020 Share Posted April 30, 2020 Thanks for the heads-up, I wasn't aware of this. Does this override whatever SS settings you have chosen via SteamVR's (or the in-game) SS settings? Isn't this more like the VivePro Eye's foveated rendering? Have you seen any improvements in graphics fidelity or frame boosts? I don't have any games which has VRSS support to compare. Link to comment Share on other sites More sharing options...
Resistance Posted August 5, 2020 Share Posted August 5, 2020 If you set it for global settings it will be on for all games that support it 1 Link to comment Share on other sites More sharing options...
andreasnielsen Posted February 21, 2022 Share Posted February 21, 2022 On 5/1/2020 at 2:55 AM, chilli chubb said: Thanks for the heads-up, I wasn't aware of this. Does this override whatever SS settings you have chosen via SteamVR's (or the in-game) SS settings? Isn't this more like the VivePro Eye's foveated rendering? Have you seen any improvements in graphics fidelity or frame boosts? I don't have any games which has VRSS support to compare. Set it on for Global settings. Link to comment Share on other sites More sharing options...
Lucycat Posted October 30, 2022 Share Posted October 30, 2022 Users can enable VRSS from the NVIDIA Control panel -> 'Manage 3D Settings' page -> 'Program Settings' tab. There are a couple of options to choose from while turning 'On' VRSS. Link to comment Share on other sites More sharing options...
babanas Posted November 7, 2022 Share Posted November 7, 2022 Users can enable VRSS from the NVIDIA Control panel -> 'Manage 3D Settings' page -> 'Program Settings' tab. There are a couple of options to choose from while turning 'On' VRSS Link to comment Share on other sites More sharing options...
Lucycat Posted April 28 Share Posted April 28 (edited) Users can enable VRSS from the NVIDIA Control panel -> 'Manage 3D Settings' page -> 'Program Settings' tab. There are a couple of options to choose from while turning 'On' VRSS. watch storiescc generator Edited April 28 by Lucycat Link to comment Share on other sites More sharing options...
Darren Carlos Posted July 20 Share Posted July 20 To enable VRSS, open the NVIDIA Control Panel and select Manage 3D Settings -> click on the Program Settings tab -> select a program to customize -> scroll down to Virtual Reality – Variable Rate Supersampling and change the setting to “Adaptive”. Link to comment Share on other sites More sharing options...
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