Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

New way of achieving lens distortion


Fubax
 Share

Recommended Posts

Hi, I recently published a paper about rendering triangles in non-linear projections. This can be used to render lens distorted image directly from 3D data, without intermediate steps, big frame buffers, vertex shaders or black frames. It has build in anti-aliasing.

The paper is available online at http://maxfober.space/research/Perspective_of_Visual_Sphere-JM_Fober.pdf

I hope community will find it interesting.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...