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New way of achieving lens distortion


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Hi, I recently published a paper about rendering triangles in non-linear projections. This can be used to render lens distorted image directly from 3D data, without intermediate steps, big frame buffers, vertex shaders or black frames. It has build in anti-aliasing.

The paper is available online at http://maxfober.space/research/Perspective_of_Visual_Sphere-JM_Fober.pdf

I hope community will find it interesting.

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