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Vive Hand Tracking Steam Driver


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I am trying to create a steam vr driver for vive hand tracking - emulate index controllers, but it seems like there is a loop that takes over steam vr - so i can't make the tracking work in background process.

Are there any plans to implement this on your side? To be able to use hands instead of controllers?

Thank you.




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I'm not really familiar with the SteamVR driver part, but since Hand tracking consumes SteamVR camera texture, I think there it's not surprising to have a loop dependency in this case.

We are still evaluating the possibility to map hand to controllers right now, and there is currently no estimated time for this. If you need to achieve this, you might need to do it in Unity or Unreal instead of doing it in SteamVR driver.

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