stevewheeler1 Posted January 30, 2020 Share Posted January 30, 2020 Hi all, I cannot get the SRWorks 0.9.0.3 SDK working with Unity 2017. I have enabled the camera in SteamVR settings (however the interface looks different from here: https://developer.vive.com/resources/knowledgebase/vive-pro-srworks-sdk-qa/). I have enabled:"Enable Camera", "Show Camera on Controller", "Show Camera on Room Edge", "Enable Room View". "Start test" shows the camera image fine and passes. My directory structure is as follows: SteamVR SteamVR_Input SteamVR_Resources StreamingAssets ViveSR ViveSR_Experience (I have imported the SRWorks unity plugin, SRKWorks Unity Experience and Steam VR from the asset store). When I try to run any scene text appears in the game view "SRWorks Plugin Initial Fail: I am running on Windows 10 and I have an RTX 2070 Super. Errors/Warnings: [SteamVR Interaction]</b> Hand is on default layer. This puts unnecessary strain on hover checks as it is always true for hand colliders (which are then ignored). UnityEngine.Debug:LogWarning(Object, Object) Valve.VR.InteractionSystem.<Start>c__Iterator0:MoveNext() (at Assets/SteamVR/InteractionSystem/Core/Scripts/Hand.cs:822) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [SteamVR Interaction]</b> Hand is on default layer. This puts unnecessary strain on hover checks as it is always true for hand colliders (which are then ignored). UnityEngine.Debug:LogWarning(Object, Object) Valve.VR.InteractionSystem.<Start>c__Iterator0:MoveNext() (at Assets/SteamVR/InteractionSystem/Core/Scripts/Hand.cs:822) UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) [SRWorkModule] Initial SEETHROUGH : -1 UnityEngine.Debug:LogWarning(Object) Vive.Plugin.SR.ViveSR:InitialModule() (at Assets/ViveSR/Scripts/ViveSR.cs:163) Vive.Plugin.SR.ViveSR:StartFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:137) Vive.Plugin.SR.ViveSR:Start() (at Assets/ViveSR/Scripts/ViveSR.cs:67) [ViveSR Experience] ViveSR initial fail. Quitting Game UnityEngine.Debug:Log(Object) Vive.Plugin.SR.Experience.<_CheckViveSRStatus>c__Iterator0:MoveNext() (at Assets/ViveSR_Experience/Scripts/ViveSR_Experience_Initialization.cs:56) [SRWorkModule] Release SEETHROUGH : 0 UnityEngine.Debug:Log(Object) Vive.Plugin.SR.ViveSR:StopFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:146) Vive.Plugin.SR.ViveSR:OnDestroy() (at Assets/ViveSR/Scripts/ViveSR.cs:117) [SRWorkModule] Release SEETHROUGH4K : 0 UnityEngine.Debug:Log(Object) Vive.Plugin.SR.ViveSR:StopFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:146) Vive.Plugin.SR.ViveSR:OnDestroy() (at Assets/ViveSR/Scripts/ViveSR.cs:117) [SRWorkModule] Release CONTROLLER_POSE : 0 UnityEngine.Debug:Log(Object) Vive.Plugin.SR.ViveSR:StopFramework() (at Assets/ViveSR/Scripts/ViveSR.cs:146) Vive.Plugin.SR.ViveSR:OnDestroy() (at Assets/ViveSR/Scripts/ViveSR.cs:117) @Daniel_Y @Corvus Link to comment Share on other sites More sharing options...
stevewheeler1 Posted February 2, 2020 Author Share Posted February 2, 2020 Hello again, I managed to get this working now. As soon as I set up the controllers for the Vive Pro it worked fine. -Steve Link to comment Share on other sites More sharing options...
marcobecca Posted March 20, 2020 Share Posted March 20, 2020 Hello, can I ask you to explain with more details how you got it working? I am having the same exact issue: it was working yesterday, today I opened Unity and tried to run the Demo scene in the SRWorks Experience folder and the SRWorks plugin is failing to initialize. That would be really helpful, thanks. Marco Link to comment Share on other sites More sharing options...
marcobecca Posted March 20, 2020 Share Posted March 20, 2020 (edited) Nevermind, I got it working by closing all the SRWorks plugins open in the background and letting Unity run the plugin once you play the scene. Edited March 20, 2020 by marcobecca Link to comment Share on other sites More sharing options...
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