alwyuyang Posted February 12, 2020 Share Posted February 12, 2020 Hello, I am using the attached scripts to log my eye data with vive pro; however when the user is detected, I didn't get updated eye data for each timestamp. Anyone knows the reason? The scripts were attached to the same game object. From left to right( a detail explanation was given in the code) : Time.time, unixTime, unity3d frame count , timestamp, frame_sequence, no_user, verbose_data.right.pupil_diameter_mm,.. 4,463005. 1581521362,642. 0. 2034174. 5856. True. 4,223083. 0,05946324. 34,59949. 1,743484. -41,28214. -0,01016235. -0,3304138. 0,9437714. 0,420842. 0,7114134 4,463005. 1581521362,847. 1. 2034174. 5856. True. 4,223083. 0,05946324. 34,59949. 1,743484. -41,28214. -0,01016235. -0,3304138. 0,9437714. 0,420842. 0,7114134 4,483005. 1581521362,86. 2. 2034174. 5856. True. 4,223083. 0,05946324. 34,59949. 1,743484. -41,28214. -0,01016235. -0,3304138. 0,9437714. 0,420842. 0,7114134 4,494838. 1581521362,866. 3. 2034174. 5856. True. 4,223083. 0,05946324. 34,59949. 1,743484. -41,28214. -0,01016235. -0,3304138. 0,9437714. 0,420842. 0,7114134 4,504498. 1581521362,876. 4. 2034174. 5856. True. 4,223083. 0,05946324. 34,59949. 1,743484. -41,28214. -0,01016235. -0,3304138. 0,9437714. 0,420842. 0,7114134 where the data of yellow fonts comes from unity3d internal functions while the red fonts come from the vive pro eye API. You can see that Vive eye keeps the same out during the loop. Why? I attach also the output of eye data. Thank you in advance if you could give me a hand. Best regards, Sample_MainThread.cs Sample_GetDataThread.cs leftEyeData.txt outFromThread.txt rightEyeData.txt combinedEyeData.txt Link to comment Share on other sites More sharing options...
alwyuyang Posted February 12, 2020 Author Share Posted February 12, 2020 with ViveSR.Error error = SRanipal_Eye_API.GetEyeData(ref data); I get error implying that "NOT INITIAL", what does it mean? @Corvus @Daniel_Y @zzy Link to comment Share on other sites More sharing options...
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