ELIOT Posted December 13, 2016 Posted December 13, 2016 I received a mail about reviewing our project from Viveport Editorial Team . 1. It shows the error message below when I start RunningJoe E-mail is written like above. I followed the procedure again that written at HTC Vive DRM SDK documentation. I also changed APP ID and APP KEY and executed local Test License server. I run my project by clicking Play button on the editor. What is the problem with Error code 90001, 80002. I tried again. The error has occurred continuously. Thank you for reading
Rockjaw Posted December 13, 2016 Posted December 13, 2016 Hi , I'll have to escalate this. Can you PM me with a good email to contact you on?
ELIOT Posted December 15, 2016 Author Posted December 15, 2016 Hello Rockjaw, My E-mail address is wjdtjr0114@eliot.co.kr I' m waiting for your reply. Thank you
ELIOT Posted December 15, 2016 Author Posted December 15, 2016 Hello Rockjaw, My E-mail address is wjdtjr0114@eliot.co.kr I' m waiting for your reply. Thank you
Rockjaw Posted December 15, 2016 Posted December 15, 2016 , did anyone reach out to you? I've seen emails that suggest they did. Let me know if not.
ELIOT Posted December 16, 2016 Author Posted December 16, 2016 , I didn't receive any E-mail yet. I'll let you know if I receive a E-mail. Thank you
Rockjaw Posted December 16, 2016 Posted December 16, 2016 Hi , I have some more details. Sorry about the confusion. Error 80002 means "cannot receive uuid from store manager" Error 90001 means "license verification fail" I've been told it's possible you're not using the correct AppID and AppKey. Here's a copy below of those; maybe try again with these values. static string APP_ID = "bd67b286-aafc-449d-8896-bb7e9b351876";static string APP_KEY = "MIGfMA0GCSqGSIb3DQEBAQUAA4GNADCBiQKBgQDFypCg0OHf" + "BC+VZLSWPbNSgDo9qg/yQORDwGy1rKIboMj3IXn4Zy6h6bgn" + "8kiMY7VI0lPwIj9lijT3ZxkzuTsI5GsK//Y1bqeTol4OUFR+" + "47gj+TUuekAS2WMtglKox+/7mO6CA1gV+jZrAKo6YSVmPd+o" + "FsgisRcqEgNh5MIURQIDAQAB"; As I understand it, this error occurs when illegal copying happens - ie the user attempts to launch content which they have not purchased. So the error message you're seeing is there to basically say "This hasn't been purchased", but after you click to proceed, it lets you play. We're going to look into this and make it clearer to developers, but it seems right now that our engineers are suggesting that you look into what you want to happen - ie, blocking the use of the app, or forcing it to quit at that point. Hope this helps. I'm happy to pass on other queries.
ELIOT Posted December 17, 2016 Author Posted December 17, 2016 Thank Rockjaw. I solved this problem. It works fine. Thank you
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