Caden Posted February 27, 2020 Share Posted February 27, 2020 This might be a dumb question, but I haven't found anything in the documentation on it specifically. I assume there's a straight-forward way of showing/hiding the default controller models during runtime? I guess on that same thought process is there a simple way to replace the controller models with something different if desired? Thanks Vive Focus Plus Unity 2018.4.14f1 Wave SDK 3.1.4 @Cotta @Tony PH Lin Link to comment Share on other sites More sharing options...
Cotta Posted March 2, 2020 Share Posted March 2, 2020 Hi @Caden The WaveVR_ControllerLoader prefab handles controller model showing/hiding automatically according to some predefined rules. For example, show controller model when it is connected, and hide it when disconnected. However, it doesn't allow developer to customize when to hide or show it. To handle showing/hiding controller model on your own, do not use WaveVR_ControllerLoader prefab. Instead, create a customized controller model and attach it with the WaveVR_PoseTracker script to get controller pose. You may check the online docs for more details: WaveVR_PoseTracker Link to comment Share on other sites More sharing options...
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