Aymeric Posted March 24, 2020 Share Posted March 24, 2020 Hey, I made some VR with HTC Vive, the workflow wasn't perfect but it was ok : a simple play in the Unity editor, and you remove quickly the helmet you grab the error etc. Debugging on the Vive Focus is an other challenge. How do you do guys? I compile with development build and script debugging, and I set the console for remote, but I must leave my helmet to see if I've an error. I found this plugin https://assetstore.unity.com/packages/tools/gui/vr-console-106491 it works ok : just put the console in the scene and you have live error & log. What process are you using? Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 25, 2020 Share Posted March 25, 2020 Have you tried DirectPreview before? https://forum.vive.com/topic/6563-feature-intro-of-direct-preview-from-311-beta/ Link to comment Share on other sites More sharing options...
Aymeric Posted March 25, 2020 Author Share Posted March 25, 2020 Hi @chengnay, Thanks for the answer! My concern is mainly for debugging interaction issues with controllers. Please, also note that I found an issue in every demo of the VUI https://github.com/ViveSoftware/ViveInputUtility-Unity/issues/169 The direct preview seems to be nice, but it works only for Windows, right? myProcess.StartInfo.FileName = "C:\\Windows\\system32\\cmd.exe"; myProcess.StartInfo.Arguments = "/c adb install -r -d Assets/Plugins/wvr_plugins_directpreview_agent_unity.apk"; Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 25, 2020 Share Posted March 25, 2020 OK, I will take a look at the issue you found, thanks! Yup, direct preview only works for Windows platform. Link to comment Share on other sites More sharing options...
VictoryVR Posted March 25, 2020 Share Posted March 25, 2020 We use TextMeshPro to create debug objects within a scene and use that to display error logs within the headset. @chengnay 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now