jumbli Posted September 8, 2016 Posted September 8, 2016 The Vive Objects SDK sounds like a really great idea. Are you planning to support an export workflow from UE4 in the future, or is the only approach to use Unity? I'd love to get the little droid from my game floating around Vive Home.
Viveport_Team Posted September 8, 2016 Posted September 8, 2016 wrote: The Vive Objects SDK sounds like a really great idea. Are you planning to support an export workflow from UE4 in the future, or is the only approach to use Unity? I'd love to get the little droid from my game floating around Vive Home. It's ok if your app uses UE4. Essentially you just need an object asset (fbx model and animations) and only use Unity to create the HAB file.
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