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Nvidia Variable Rate Super Sampling - Extra Image Quality!


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Not Cosmos specific, but I think it's worth to share.

https://nvidia.custhelp.com/app/answers/detail/a_id/4957/~/variable-rate-supersampling%3A-improve-image-quality-in-vr

Instead of by program as in the article, I set the global settings below:

  • Nvidia Control Panel \ Manage 3D settings \ Global Settings \ Virtual Reality - Variable Rate Super Sampling = Adaptive

So the theory is, instead of supersampling the whole screen which would be GPU costly, this setting can bring extra supersampling in the central region which is usually where your focus is.

I tested it in Pavlov, the image quality is really great! I love my headset even more now.

So I think it's good to share to you guys, to enhance the image quality by just a simple setting, at no extra hardware cost.

 

Credits to /u/Orthello77 in Reddit. 

Original post: 

 

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@lamyipming Thanks for posting this - posting an annotated tutorial was actually on my list of to:do's for early this week 🙂

Here's the confirmed support list currently:

  • Battlewake
  • Boneworks
  • Budget Cuts 2: Mission Insolvency
  • Doctor Who
  • Eternity Warriors VR
  • Hot Dogs, Horseshoes and Hand Grenades
  • In Death
  • Job Simulator
  • Killing Floor: Incursion
  • L.A. Noire: The VR Case Files
  • Lone Echo
  • Mercenary 2: Silicon Rising
  • Pavlov VR
  • PokerStarsVR
  • Raw Data
  • Rec Room
  • Rick and Morty: Virtual Rick-ality
  • Robo Recall
  • Sairento VR
  • Serious Sam VR: The Last Hope
  • Skeet: VR Target Shooting
  • Space Pirate Trainer
  • Special Force VR: Infinity War
  • Spiderman: Far from Home
  • Spiderman: Homecoming – Virtual Reality Experience
  • Talos Principle VR
  • The Soulkeeper VR
  • The Walking Dead: Saints & Sinners
  • VRChat
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5 hours ago, lamyipming said:

Not Cosmos specific, but I think it's worth to share.

https://nvidia.custhelp.com/app/answers/detail/a_id/4957/~/variable-rate-supersampling%3A-improve-image-quality-in-vr

Instead of by program as in the article, I set the global settings below:

  • Nvidia Control Panel \ Manage 3D settings \ Global Settings \ Virtual Reality - Variable Rate Super Sampling = Adaptive

So the theory is, instead of supersampling the whole screen which would be GPU costly, this setting can bring extra supersampling in the central region which is usually where your focus is.

I tested it in Pavlov, the image quality is really great! I love my headset even more now.

So I think it's good to share to you guys, to enhance the image quality by just a simple setting, at no extra hardware cost.

 

Credits to /u/Orthello77 in Reddit. 

Original post: 

 

Hello there,

I have the cosmos my GPU is  2080S paired with a 3700X and high quality 16GB DDR4 3600MHz memory and I encounter a ton of frame drops using VRSS in games like Boneworks even if just using 120 Super Sampling on steamvr and 4X MSAA on the game itself. I went to one of their play rooms and I have random spikes in frame time and frame drops. Also there is no way for the cosmos to turn motion smoothing ON or Off which for this game it might be the problem. HTC nor Steam are supporting Steam Motion Smoothing on this headset I have tried all I can think but motion smoothing says is not supported by the cosmos (but in some games frames will do drop to 45 and there is no way of turning it off). So yeah I have not had the best experience with my cosmos.

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2 hours ago, VibrantNebula said:

@lamyipming Thanks for posting this - posting an annotated tutorial was actually on my list of to:do's for early this week 🙂

Here's the confirmed support list currently:

  • Battlewake
  • Boneworks
  • Budget Cuts 2: Mission Insolvency
  • Doctor Who
  • Eternity Warriors VR
  • Hot Dogs, Horseshoes and Hand Grenades
  • In Death
  • Job Simulator
  • Killing Floor: Incursion
  • L.A. Noire: The VR Case Files
  • Lone Echo
  • Mercenary 2: Silicon Rising
  • Pavlov VR
  • PokerStarsVR
  • Raw Data
  • Rec Room
  • Rick and Morty: Virtual Rick-ality
  • Robo Recall
  • Sairento VR
  • Serious Sam VR: The Last Hope
  • Skeet: VR Target Shooting
  • Space Pirate Trainer
  • Special Force VR: Infinity War
  • Spiderman: Far from Home
  • Spiderman: Homecoming – Virtual Reality Experience
  • Talos Principle VR
  • The Soulkeeper VR
  • The Walking Dead: Saints & Sinners
  • VRChat

Why is motion smoothing not working properly with the cosmos? Is there any plans for this to be supported better in the future? Thanks! @VibrantNebula @C.T.

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