lamyipming Posted April 20, 2020 Share Posted April 20, 2020 Not Cosmos specific, but I think it's worth to share. https://nvidia.custhelp.com/app/answers/detail/a_id/4957/~/variable-rate-supersampling%3A-improve-image-quality-in-vr Instead of by program as in the article, I set the global settings below: Nvidia Control Panel \ Manage 3D settings \ Global Settings \ Virtual Reality - Variable Rate Super Sampling = Adaptive So the theory is, instead of supersampling the whole screen which would be GPU costly, this setting can bring extra supersampling in the central region which is usually where your focus is. I tested it in Pavlov, the image quality is really great! I love my headset even more now. So I think it's good to share to you guys, to enhance the image quality by just a simple setting, at no extra hardware cost. Credits to /u/Orthello77 in Reddit. Original post: 2 Link to comment Share on other sites More sharing options...
HackPerception Posted April 20, 2020 Share Posted April 20, 2020 @lamyipming Thanks for posting this - posting an annotated tutorial was actually on my list of to:do's for early this week 🙂 Here's the confirmed support list currently: Battlewake Boneworks Budget Cuts 2: Mission Insolvency Doctor Who Eternity Warriors VR Hot Dogs, Horseshoes and Hand Grenades In Death Job Simulator Killing Floor: Incursion L.A. Noire: The VR Case Files Lone Echo Mercenary 2: Silicon Rising Pavlov VR PokerStarsVR Raw Data Rec Room Rick and Morty: Virtual Rick-ality Robo Recall Sairento VR Serious Sam VR: The Last Hope Skeet: VR Target Shooting Space Pirate Trainer Special Force VR: Infinity War Spiderman: Far from Home Spiderman: Homecoming – Virtual Reality Experience Talos Principle VR The Soulkeeper VR The Walking Dead: Saints & Sinners VRChat 1 Link to comment Share on other sites More sharing options...
edu616 Posted April 20, 2020 Share Posted April 20, 2020 5 hours ago, lamyipming said: Not Cosmos specific, but I think it's worth to share. https://nvidia.custhelp.com/app/answers/detail/a_id/4957/~/variable-rate-supersampling%3A-improve-image-quality-in-vr Instead of by program as in the article, I set the global settings below: Nvidia Control Panel \ Manage 3D settings \ Global Settings \ Virtual Reality - Variable Rate Super Sampling = Adaptive So the theory is, instead of supersampling the whole screen which would be GPU costly, this setting can bring extra supersampling in the central region which is usually where your focus is. I tested it in Pavlov, the image quality is really great! I love my headset even more now. So I think it's good to share to you guys, to enhance the image quality by just a simple setting, at no extra hardware cost. Credits to /u/Orthello77 in Reddit. Original post: Hello there, I have the cosmos my GPU is 2080S paired with a 3700X and high quality 16GB DDR4 3600MHz memory and I encounter a ton of frame drops using VRSS in games like Boneworks even if just using 120 Super Sampling on steamvr and 4X MSAA on the game itself. I went to one of their play rooms and I have random spikes in frame time and frame drops. Also there is no way for the cosmos to turn motion smoothing ON or Off which for this game it might be the problem. HTC nor Steam are supporting Steam Motion Smoothing on this headset I have tried all I can think but motion smoothing says is not supported by the cosmos (but in some games frames will do drop to 45 and there is no way of turning it off). So yeah I have not had the best experience with my cosmos. Link to comment Share on other sites More sharing options...
edu616 Posted April 20, 2020 Share Posted April 20, 2020 2 hours ago, VibrantNebula said: @lamyipming Thanks for posting this - posting an annotated tutorial was actually on my list of to:do's for early this week 🙂 Here's the confirmed support list currently: Battlewake Boneworks Budget Cuts 2: Mission Insolvency Doctor Who Eternity Warriors VR Hot Dogs, Horseshoes and Hand Grenades In Death Job Simulator Killing Floor: Incursion L.A. Noire: The VR Case Files Lone Echo Mercenary 2: Silicon Rising Pavlov VR PokerStarsVR Raw Data Rec Room Rick and Morty: Virtual Rick-ality Robo Recall Sairento VR Serious Sam VR: The Last Hope Skeet: VR Target Shooting Space Pirate Trainer Special Force VR: Infinity War Spiderman: Far from Home Spiderman: Homecoming – Virtual Reality Experience Talos Principle VR The Soulkeeper VR The Walking Dead: Saints & Sinners VRChat Why is motion smoothing not working properly with the cosmos? Is there any plans for this to be supported better in the future? Thanks! @VibrantNebula @C.T. Link to comment Share on other sites More sharing options...
stvnxu Posted April 20, 2020 Share Posted April 20, 2020 @lamyipming You da MVP! Thanks. Link to comment Share on other sites More sharing options...
Michal Posted May 1, 2020 Share Posted May 1, 2020 On 4/20/2020 at 9:58 PM, edu616 said: Why is motion smoothing not working properly with the cosmos? Is there any plans for this to be supported better in the future? Thanks! @VibrantNebula @C.T. Bump question regarding motion smoothing Link to comment Share on other sites More sharing options...
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