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Error when start :WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit()


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With VIU in v1.10.7 and WaveVR SDK in 3.1.6
When START in unity 2018.2.21f1 pop the following error console :

WVR_WaveVR WaveVR() initialize simulator failed, WVR_Quit()
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
WVR_Log.Log:e(String, String, Boolean) (at Assets\WaveVR\Platform\WVR_Log.cs:95)
WaveVR:PrintErrorLog(String) (at Assets\WaveVR\Scripts\WaveVR.cs:45)
WaveVR:.ctor() (at Assets\WaveVR\Scripts\WaveVR.cs:168)
WaveVR:get_Instance() (at Assets\WaveVR\Scripts\WaveVR.cs:54)
WaveVR_Init:Awake() (at Assets\WaveVR\Scripts\WaveVR_Init.cs:73)
UnityEngine.GameObject:AddComponent(Type) (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:221)
UnityEngine.GameObject:AddComponent() (at C:\buildslave\unity\build\Runtime\Export\GameObject.bindings.cs:226)
HTC.UnityPlugin.VRModuleManagement.WaveVRModule:OnActivated() (at Assets\HTC.UnityPlugin\VRModule\Modules\WaveVRModule.cs:302)
HTC.UnityPlugin.VRModuleManagement.ModuleBase:Activated() (at Assets\HTC.UnityPlugin\VRModule\VRModuleBase.cs:37)
HTC.UnityPlugin.VRModuleManagement.VRModule:ActivateModule(VRModuleActiveEnum) (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:274)
HTC.UnityPlugin.VRModuleManagement.VRModule:Update() (at Assets\HTC.UnityPlugin\VRModule\VRModuleManager.cs:186)

On another computer I use the same configuration, it is ok, please help us to solve this, thank you for your great work.

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  • 2 weeks later...

Our team checked from VIU and Wave SDK with provided data, but didn't see what caused this issue. Please confirm if this project is set to Android platform and run with VIVE Focus/Focus+ ?

We'll need more information to investigate further. For example, would you sand us a sample dummy project to reproduce this issue?

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