tedw4rd Posted June 5, 2020 Share Posted June 5, 2020 I'm working on a project using Unity 2018.3.10 and WaveSDK 3.1.6. There are several objects in my main scene that render perfectly fine when running off my desktop, but experience significant z-fighting when running on the Focus Plus. Some of the objects that are z-fighting are almost 1 cm apart. It makes the whole scene look terrible, especially because this also happens where any two meshes intersect. All of these objects are using the standard Unity shader. Is this a known issue? Is there anything I can do to reduce the z-fighting (aside from restructuring my scene)? Link to comment Share on other sites More sharing options...
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