jason2 Posted June 9, 2020 Share Posted June 9, 2020 I have a Unity XR project that I need to port to support the Vive Focus. Struggling to understand all these different SDKs. Can anyone point me in the right direction? I'd like to be able to use my Unity XR rig, rather than having to rebuild it with the Vive Wave SDK. @Cotta Link to comment Share on other sites More sharing options...
Corvus Posted June 10, 2020 Share Posted June 10, 2020 @jason2 The Wave SDK is required to support Vive Focus. Link to comment Share on other sites More sharing options...
jason2 Posted June 10, 2020 Author Share Posted June 10, 2020 Can I use the Wave SDK with Unity XR Sockets and Interactables? Link to comment Share on other sites More sharing options...
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