dario Posted July 3, 2020 Share Posted July 3, 2020 Hi all, Please note there is a new VIU update (v1.11.0) now on the asset store and one of the new features is support for the new Unity XR architecture using Valve's OpenVR XR Plugin. Please note that the OpenVR XR Plugin is in preview! Currently only preview 2 is supported - so please only use that one for now. This version supports Unity XR input, you'll need the SteamVR plugin to support the latest SteamVR input system. If you installed a later release first you may run into issues so please use the instructions here and install it using the git URL: https://github.com/ValveSoftware/steamvr_unity_plugin/tree/UnityXRPlugin This works in the editor but to make builds you'll also need to add this patch: https://github.com/ValveSoftware/steamvr_unity_plugin/issues/713 Also note if using SteamVR Unity Plugin v2.6.0b2 see the following fix: https://github.com/ViveSoftware/ViveInputUtility-Unity/issues/184 For those visiting here for the first time - welcome and feel free to ask questions - VIU code can be ported between PC and Android e.g. Vive/Rift/Quest/Wave now including the new Unity XR plugins (for Wave devices a Unity XR plugin is forthcoming - for now use "Unity Mock HMD"). What this means is that you can use URP and more of the latest from Unity across platforms and devices from a single code base. 1 Link to comment Share on other sites More sharing options...
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