Lhannan Posted July 4, 2020 Share Posted July 4, 2020 I'm using the SRanipal Unreal plugin and I noticed the test avatar does have a blendshape for frown as well as blendshapes for wide eyes (that makes the brows arch a bit) but neither of these activate on my face. I'd think at least the wide eye one would work so what am I doing wrong? Would also love to know any detailed info on tracking the brows in general, as I notice the camera probably doesn't catch much brow movement but it would maybe technically be possible to have it track the furrowing skin between the eyebrows? I'm making a thing for a specific use case so it doesn't have to work with all people and both me and the user have quite noticeable furrowing. I need to be able to show on an avatar when we're annoyed ;D Thanks in advance for any help! Link to comment Share on other sites More sharing options...
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