Mohsen Asghari Posted July 13, 2020 Share Posted July 13, 2020 (edited) Hi, I'm developing a script for transferring (as walking for long paths) in my project. I use hand ray cast pointer for selecting position and then I change the position of camera. Every thing works fine. but my hands stay in the first position until a No Hand state occurs and then I can see them. Is there any refresh method to call gestureProvider for getting new hands position? Edited July 13, 2020 by Mohsen Asghari Link to comment Share on other sites More sharing options...
zzy Posted July 14, 2020 Share Posted July 14, 2020 Hi @Mohsen Asghari Thanks for the report. I think the hand will gradually shifts towards the new camera position, but could be a little slower. The quickest way is to put down the hand and then up again to make it appear at the new camera position. I'll check if we can improve it in the next release. Link to comment Share on other sites More sharing options...
zzy Posted July 31, 2020 Share Posted July 31, 2020 Hi @Mohsen Asghari v0.9.3 is now released, you can download it from here. The new version should fix the hand missing problem after teleporting. Link to comment Share on other sites More sharing options...
Mohsen Asghari Posted August 9, 2020 Author Share Posted August 9, 2020 Hi, Thank you for you new version, The problem is completely solved in v0.9.3. Applying changes in my project took about two days. However, it worth. 🙏 🙏 🙏 Link to comment Share on other sites More sharing options...
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