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Meshloader blueprint compile error on UE 4.24.3.


ZNMR
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Hey @ZNMR,

that can be easily dony by replacing all the input events with new events for Vive Pro. You can create new Bindings in the Project Settings-->Input and then connect those events to the actions in the Blueprints of the sample provided. It's not working by default because Unreal made some changes in UE4.24 so we will provide new SDK version soon with updated bindings.

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