吳平安 Posted August 3, 2020 Share Posted August 3, 2020 Hi, Currently I am trying to build VR program using Unreal Engine 4 and want to use 2 Vive trackers as the replacement for the Vive Controllers for tracking the user's hand (Vive Controllers would be turn off to prevent such limitation explained in the forum). I already read more details from the forum posted by Marios Bikos, but there is something that I'm still confused about. So far I only able to make a Vive Tracker appear on the virtual environment, the other one is not showing at all. Does it mean I can use 2 Vive trackers simultaneously when I turn off all the Vive Controllers? When I follow your tutorial, the UE will only detect 1 Vive tracker. Is it because I use Vive Tracker on Camera on SteamVR settings? Should we use Vive Tracker on Camera instead the Vive Tracker Settings in SteamVR for build a VR program in UE4? Please give me some more explanation regarding integrating 2 vive trackers on UE4 if it need more aditional step or settings to make it works. Thank you @MariosBikos_HTC Link to comment Share on other sites More sharing options...
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!Register a new account
Already have an account? Sign in here.Sign In Now