Resistance Posted August 7, 2020 Share Posted August 7, 2020 How to set floor level as it is far to high also the home room cant move around in it I need this for a sitting position Link to comment Share on other sites More sharing options...
HackPerception Posted August 7, 2020 Share Posted August 7, 2020 @Resistance - Floor level is set in roomsetup both for SteamVR tracking or Cosmos' optical tracking. Link to comment Share on other sites More sharing options...
Resistance Posted August 7, 2020 Author Share Posted August 7, 2020 Will keep trying for now its just to high Link to comment Share on other sites More sharing options...
HackPerception Posted August 7, 2020 Share Posted August 7, 2020 @Resistance Are you on Cosmos or Elite? If you're on Elite - you can use OpenVR Advanced Settings to manually set the floor height to whatever is desired. That said, seated experiences work differently that standing experiences. Most of the seated experiences use a command to reset the seated position or you can use SteamVR's "reset seated position" command Link to comment Share on other sites More sharing options...
Resistance Posted August 7, 2020 Author Share Posted August 7, 2020 (edited) Elite and I did try that but I think its my base units not set right place so going to test it over the weekend Its hard to get support if you limit my post count per day Edited August 7, 2020 by Resistance more info added due to post limit reached Link to comment Share on other sites More sharing options...
HackPerception Posted August 10, 2020 Share Posted August 10, 2020 @Resistance - then the floor level is controlled via SteamVR's room setup function. If your floor is even remotely shiny (i.e. a wood floor). I recommend placing a piece of paper or cardboard underneath the controllers which will increase accuracy by eliminating any reflections coming off of the floor. Another thing to note is that you should be verifying the floor height in a blank SteamVR compositor rather than an application (e.g. a game or SteamVR Home). Often times, developers offset the virtual floor above the floor calibrated in room setup in order to allow people to pick virtual objects off of the ground without having their controllers bash into the floor (as the controllers have giant sensor rings that come in a wide range of funky shapes). It helps prevent people from having virtual objects on the floor that they can't pick up no matter how hard they try. Link to comment Share on other sites More sharing options...
Resistance Posted August 10, 2020 Author Share Posted August 10, 2020 @VibrantNebula I will try that Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now