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Help with controller model in WaveVR 3.2 with Unity XR


mobfish_cai
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I just upgraded Wave VR to 3.2 in order to use Unity XR System. Basic Input works fine, but now I can't dynamically load Controller Model.

I noticed that the codes are already there in MeshProviderManager, I used that, however, all it generates are triangles.

How to properly load a device controller model?

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Not just that, there are multiple wave compatible devices like focus, focus pro, pico g2, etc. Some of the devices have different controller model, and in previous version, these controller model can be loaded dynamically with some kind of "RenderModel" class, and I'm looking for alternative in the new Unity XR Wave Plugin.

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Have you tried using the VIVE Wave XR Plugin - Essence?

By installing the Essence, you can "import Feature - Controller" from Edit>Project Settings>Wave XR>Essence.

But I am not sure if this will add Pico g2 controller model, I don't have this device.

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