mobfish_cai Posted August 13, 2020 Share Posted August 13, 2020 I just upgraded Wave VR to 3.2 in order to use Unity XR System. Basic Input works fine, but now I can't dynamically load Controller Model. I noticed that the codes are already there in MeshProviderManager, I used that, however, all it generates are triangles. How to properly load a device controller model? Link to comment Share on other sites More sharing options...
chengnay Posted August 14, 2020 Share Posted August 14, 2020 Are you referring to the default controller model that provided by Wave? Link to comment Share on other sites More sharing options...
mobfish_cai Posted August 14, 2020 Author Share Posted August 14, 2020 Not just that, there are multiple wave compatible devices like focus, focus pro, pico g2, etc. Some of the devices have different controller model, and in previous version, these controller model can be loaded dynamically with some kind of "RenderModel" class, and I'm looking for alternative in the new Unity XR Wave Plugin. Link to comment Share on other sites More sharing options...
chengnay Posted August 14, 2020 Share Posted August 14, 2020 Have you tried using the VIVE Wave XR Plugin - Essence? By installing the Essence, you can "import Feature - Controller" from Edit>Project Settings>Wave XR>Essence. But I am not sure if this will add Pico g2 controller model, I don't have this device. 1 Link to comment Share on other sites More sharing options...
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