hosh Posted August 25, 2020 Share Posted August 25, 2020 Hi , I'm trying to build VR game from unity to Vive Focus Plus.When build and run on the device, the shadow disappears. They can be shown in editor. It's a simple scene with a couple of objects.Does anyone can help ?Many thanks,Christy Link to comment Share on other sites More sharing options...
Corvus Posted August 25, 2020 Share Posted August 25, 2020 Hi @hosh The first thing to check would be your projects quality settings (usually they're different for mobile vs pc). Ensure shadows are enabled and shadow distance is suitable. Link to comment Share on other sites More sharing options...
hosh Posted August 26, 2020 Author Share Posted August 26, 2020 @Corvus I tried to set Quality level as High/Very High/Ultra High and shadow distance as 50 and 100 respectively, but no cases show the shadow. Anything else I should be aware of? Thank you! Link to comment Share on other sites More sharing options...
Corvus Posted August 26, 2020 Share Posted August 26, 2020 @hosh Make sure you have set the shadow quality level for the default quality target. Have you baked your lighting? And what is your graphics api? (project settings > player) Is it set to auto, opengl, or vulkan? Link to comment Share on other sites More sharing options...
hosh Posted August 28, 2020 Author Share Posted August 28, 2020 Both quality level are set to High, I use realtime lighting in my test scene with only a few gameobjects, and my graphics api is OpenGLES3. @Tony PH Lin @Sean Lu Link to comment Share on other sites More sharing options...
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