vvalan Posted August 25, 2020 Share Posted August 25, 2020 In my project, it is very important to use separate cameras for each eye. Any camera with the Target Eye set to Both or Left appears to work as intended, but when set to Right, the result on the Android HMD is like a left-eye camera; only the left part of the display renders, and the right side does not render. My project has successfully used per-eye cameras on other platforms previously. This is the first time implementing Wave platform. I can't see how to fix this issue, which is probably not a concern for most developers, but for me it is critical. I am using Wave XR Plugin 1.0.0 (com.htc.upm.wave.xrsdk) on Unity 2019.4.8 LTS. @Tony PH Lin Link to comment Share on other sites More sharing options...
Corvus Posted August 26, 2020 Share Posted August 26, 2020 @vvalan are you using single pass or multi pass rendering? Link to comment Share on other sites More sharing options...
vvalan Posted August 26, 2020 Author Share Posted August 26, 2020 @Corvus I am using multi pass rendering. Link to comment Share on other sites More sharing options...
Tony PH Lin Posted August 31, 2020 Share Posted August 31, 2020 Hi @Sean Lu, Could you help to check this? Thanks. Link to comment Share on other sites More sharing options...
MDev Posted April 30, 2022 Share Posted April 30, 2022 Hey, 2 years later, just wondering did @sean_lu get a chance to check this? @Tony PH Lin Link to comment Share on other sites More sharing options...
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