hosh Posted August 28, 2020 Share Posted August 28, 2020 Hello. I'm using Vive Focus Plus and building a game with wave unity SDK. I have a game where the player will just sit on a bed throughout the entire game, I simply place the camera at the "head" position. The problem is when I lead forward/backward my camera will leave the gameobject and "see himself" staying at the original position. What will be a better approach to avoid this weird situation? I'm thinking should I black out the player's view when crossing a threshold, so as to limit camera rotation? Hope I have made myself clear. Thanks a lot! @JustinVive @Tony PH Lin @Corvus Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now