Valvoa Posted September 27, 2020 Share Posted September 27, 2020 Good afternoon! We are developing a VR app right now for private university use for Vive Focus Plus. We are having huge issues with packaging, every time we package a build following all the instructions ( very scarse ) about packaging vive focus apps for Unreal, it just shows a torn Unreal logo ( so right part of logo is on the left edge of the left eye and left part of the logo is on the right edge of right eye.. ). Please help! It's driving us nuts. @MariosBikos_HTC Link to comment Share on other sites More sharing options...
Corvus Posted September 28, 2020 Share Posted September 28, 2020 @Valvoa What version of UE4 are you using and what version of Wave SDK? Link to comment Share on other sites More sharing options...
Valvoa Posted September 29, 2020 Author Share Posted September 29, 2020 15 hours ago, Corvus said: @Valvoa What version of UE4 are you using and what version of Wave SDK? We've tried 4.24 and 4.25 with 3.20 ( for 4.25 ) and 4.24 with some earlier options, not sure 100% right now. For earlier version and 4.24 we did copy "third party" folder into engine as advised in manual. Even fresh 4.25 engine install and following perfectly these instuctions https://hub.vive.com/storage/docs/en-us/UnrealPlugin/UnrealSampleStarting.html doesn't get me anywhere. We've been able to start packaged project from one of our computers but then we've had issues with it and we can't reproduce successful packaging anymore... We've even tried frest windows istall with only necessary software and it packages but doesn't start on focus plus. Link to comment Share on other sites More sharing options...
MariosBikos Posted October 1, 2020 Share Posted October 1, 2020 Hey @Valvoa, what is your current firmware version on Focus Plus? I tried UE4.24 and the plugin project that is included in Wave 3.2 SDK and didn't have any issues creating and running a build. Can you please share some logs using adb logcat so that we can see what is going on when the app starts running? Also can you provide the Unreal project logs from {ProjectName}/Saved/Logs? Did you get any errors during the packaging process of the apk file in Unreal? 1 Link to comment Share on other sites More sharing options...
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