AlGolden Posted October 14, 2020 Author Share Posted October 14, 2020 yes, i should choose SDK at run time. the question is how to check at runtime what was choosen. But it seems I found the anwer. I can check VRModule.isOculusAndroidVRSupported for example. Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted October 15, 2020 Share Posted October 15, 2020 What I mean is that can you check both (WaveVR + Oculus Android) at the same time? If the above settings is not checked for both SDKs, then you are not able to use either WaveVR or Oculus Android at runtime. Link to comment Share on other sites More sharing options...
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