Djangi Posted November 3, 2020 Share Posted November 3, 2020 On 10/29/2020 at 7:23 PM, fvfrfr said: Yes, I finally got it working. A (not sure if the?) problem was the non accepted EULA license. @Tony PH Lin gave a good hint. However, it was a bit difficult, as in the frontend (how he suggested) the EULA was already accepted and therefore I was not able to accept it again. Then I figured out that the backend (SRanipalRuntime) stores the acceptance in its own config file (the above mentioned SRanipalConfig.ini). There it was not accepted and I had to set the following two properties: ReadEULA=0 AcceptEULA=1 After I did that, SRanipalRuntime was able to install the firmware (version 2.41.0-942e3e4) at the second try. I am not sure if this really solved the problem or if it was only luck, as a week later I had the same issue and the firmware could only be installed after a restart of the computer (the EULA was accepted also before ). So I am currently running the runtime Version 126.96.36.199. Even thought this version is very buggy. I also had a lot of issues with that: Not able to start the EyeCalibration from Unity anymore Huge performance problems within Unity when requesting the eye data (only 2 fps possible) Performance issues within SteamVR and the Steam Calibration I solved them by starting the EyeCalibration manually (with the Vive Controller) from the SteamVR menu and plan more time for the procedure. The performance problems within Unity I solved by not using the getEyeData() function anymore. I only register the callback and then I do the whole synchronization, data handling and focus detection on my own. In total, I am very happy that currently everything works fine. But to be honest: I do not really trust it. I would not be surprised if it suddenly stops working from one day to another again. Thanks for your feedback and conforming the issues we are experiencing. Link to comment Share on other sites More sharing options...
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