dubik Posted January 23, 2017 Share Posted January 23, 2017 There used to be EULA which stated that it has to go through Steam. But I can't find it anymore. What are the restrictions of distributing applications with HTC Vive support? Link to comment Share on other sites More sharing options...
Se7en Posted January 23, 2017 Share Posted January 23, 2017 I think you can as i have played a few games that are not on Steam or Viveport. WeareVR have games that i dont see anywhere else so i guess its possible. As for the Eula not sure where you will find that. Speak to about the community or using viveport Link to comment Share on other sites More sharing options...
Rockjaw Posted January 24, 2017 Share Posted January 24, 2017 Hi , I'm not sure what EULA you might be referring to, let me know if you track down that source. As far as I know, you're free to distribute wherever and however you like, according to the terms of whatever engine you may have used - or not used, as the case may be. It's your creation. Obviously, distribution services like Viveport and Steam offer a heck of a lot of convenience for developers, but we're not the only solution. :) Link to comment Share on other sites More sharing options...
3DA Posted January 25, 2017 Share Posted January 25, 2017 Definitely yes. It depends on the engine manufacturer, as described Rockjaw. For example: Epic Games - UE4 http://www.unrealengine.com/what-is-unreal-engine-4 UE4 USE FOR FREE We give you everything so you can build anything. You get all tools, all features, all platforms, all source code, complete projects, sample content, regular updates and bug fixes. UE4 5% WHEN YOU SHIP The 5% royalty starts after the first $3,000 of revenue per product per quarter. Pay no royalty for film projects, contracting and consulting projects such as architecture, simulation and visualization. Unity 3D http://store.unity.com/?_ga=1.120659848.1015242857.1485388611 Link to comment Share on other sites More sharing options...
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