dario Posted November 19, 2020 Share Posted November 19, 2020 - UPDATED - Current Version now availabke on the public line (no longer on the beta line) Intended audience: OpenXR application developers who currently include OpenXR support in current game engines (e.g. UE4 applications using the OpenXR plugin) or custom apps/engines that implement the OpenXR specification. What is OpenXR? OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR)—collectively known as XR— platforms and devices. To learn more about using OpenXR to develop VR application, check out the OpenXR 1.0 specification, API reference and quick reference guide. For more information, see the Khronos OpenXR page. OpenXR Extensions supported: (as of version 2.0.17.0) XR_KHR_D3D11_enable XR_KHR_D3D12_enable XR_KHR_opengl_enable XR_KHR_vulkan_enableXR_HTC_vive_cosmos_controller_interaction XR_KHR_visibility_mask XR_KHR_win32_convert_performance_counter_time KHR_EXT_convert_timespec_time XR_EXT_hand_tracking (supported via API layer) XR_EXT_hand_joints_motion_range XR_EXT_eye _gaze_interaction (supported via API layer) Enabling OpenXR *** note: with the latest update OpenXR is already enabled for VIVE Cosmos *** Development For UE4 Developers: UE4 developers can start with this project: Documentation for OverrideOpenXRPlugin Project.pdfOverrideOpenXRPlugin.zip UPDATE: ViveOpenXRPlugin_UE426.zip New Vive OpenXR Unreal Plugin to support Unreal 4.26 OpenXR.Documentation is inside the package. Development For Unity Developers: Note: Unity has released a preview version of the Open XR plugin for Unity 2020.2 Please see the related post for detailed information and for the download link to the Vive Cosmos Controller Feature for Unity OpenXR: https://forum.vive.com/topic/9141-vive-cosmos-controller-openxr-feature-for-unity/ Sample OpenXR applications: (additional examples forthcoming in forum) If you're interested in simply trying out an OpenXR sample app with the Vive Cosmos, Here is a sample build: CosmosControllerSample(Unity).zip There are also third party applications already available. One example is Blender which supports OpenXR (inlcuding the Vive Cosmos OpenXR preview runtime) within the Blender application which helps designers test their creations without leaving the Blender editor: https://docs.blender.org/manual/en/latest/addons/3d_view/vr_scene_inspection.html Additional Notes: Please note if you are having issues, please check or install the latest Visual C++ redistributable found here: https://support.microsoft.com/en-us/help/2977003/the-latest-supported-visual-c-downloadsStay tuned for additional documentation and examples and updates. Link to comment Share on other sites More sharing options...
cusa123 Posted November 19, 2020 Share Posted November 19, 2020 ☺️ Link to comment Share on other sites More sharing options...
Patrik Posted November 28, 2020 Share Posted November 28, 2020 Updated to day and now Openxr dont work on Microsoft flight simulator 2020 vr. why i dont know.. please help Link to comment Share on other sites More sharing options...
cusa123 Posted November 28, 2020 Share Posted November 28, 2020 I also have some problems using openxr the viveport gives me different colors on each screen and many times. It also costs horrors to start or enter some app or game but not always. I think it will be steamvr 1.15.12. Link to comment Share on other sites More sharing options...
dario Posted November 30, 2020 Author Share Posted November 30, 2020 @cusa123, sorry it's not clear, are you using the OpenXR preview runtime for Cosmos or are you using SteamVR? (both won't run at the same time) @Patrik Did you mean you recently updated the preview runtime or MSFS 2020 or both? I thought VR support for MSFS 2020 was coming end of Dec. Early previews may be limited to specific devices - did you have it running earlier or with SteamVR's OpenXR runtime? Link to comment Share on other sites More sharing options...
cusa123 Posted November 30, 2020 Share Posted November 30, 2020 Lo siento Darius, si estoy usando el modo de desarrollador htc (2.0.15.3). Link to comment Share on other sites More sharing options...
Patrik Posted December 1, 2020 Share Posted December 1, 2020 (edited) Hi Dario.. I have fixed this problem. I am a closed Vr beta tester for ms2020 and it works fine... The issue was : when i run the openxr with the vive cosmos beta it was working really really good. Then a update came and it stop working. So i had to go beck to standard update to make it work. It was like Msfs2020 conflicted with the vive cosmos openxr. I will try more out if you want log files please explain where to get it and i can send it .. Kind regards Patrik Edited December 1, 2020 by Patrik Link to comment Share on other sites More sharing options...
dario Posted December 1, 2020 Author Share Posted December 1, 2020 31 minutes ago, Patrik said: Hi Dario.. I have fixed this problem. I am a closed Vr beta tester for ms2020 and it works fine... The issue was : when i run the openxr with the vive cosmos beta it was working really really good. Then a update came and it stop working. So i had to go beck to standard update to make it work. It was like Msfs2020 conflicted with the vive cosmos openxr. I will try more out if you want log files please explain where to get it and i can send it .. Kind regards Patrik Thanks Patrik, for the update. Please feel free to send me a private message to send logs. Link to comment Share on other sites More sharing options...
Gianmarco Posted December 18, 2020 Share Posted December 18, 2020 Hi, I see that for now Direct3D is the only graphics API supported by the Vive OpenXR runtime, does HTC plan to support others APIs like Vulkan anytime soon? Link to comment Share on other sites More sharing options...
dario Posted December 22, 2020 Author Share Posted December 22, 2020 @Gianmarco Please see the updated list of extensions, we've added opengl support recently. Thanks for the feedback, we'll get back to you when we can announce additional support. Link to comment Share on other sites More sharing options...
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