dario Posted December 6, 2021 Author Share Posted December 6, 2021 5 minutes ago, bipul mohanto said: Hi! I am using HTC Vive Pro Eye, and want to setup OpenXR. I do not want to use Unreal Engine, Unity3D, or any other game engine, because so far I know, none of the game engines included real-time raytracing feature for VR. Literally, I want to build my own raytracing engine with DX12. How can I setup OpenXR for my purpose? Is there any available tutorial? I did not find any details on that except the MSFS documentation. For the VIVE Pro Eye, you'd be using the SteamVR OpenXR runtime by default - but it sounds like you want to write your own runtime, all the documentation to do so is at http://openxr.org and the MS documentation as you mentioned. For features not available in the core spec, another path is to write an extension or propose one to the working group on the public slack or consider joining the group. 1 Link to comment Share on other sites More sharing options...
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