jc10487 Posted January 20, 2021 Share Posted January 20, 2021 Hi all, Is there anyway to turn off the occlusion mesh in Unity? (y'know, the part of the screen that fades to black to save GPU resources) I can see it slightly so I'd just like to get rid of it, but it doesn't seem like XRSettings.useOcclusionMesh does anything. I've seen someone on Reddit say that XRSettings,occlusionMaskScale could make the occlusion mesh bigger; therefore it would be less visible, but it doesn't seem like this has any effect either. Right now, I have OpenXR Loader active in Unity, and that's connected to SteamVR, and I'm using the Cosmos headset. Thanks in advance. Link to comment Share on other sites More sharing options...
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