Jump to content

How can I launch eye calibration?

Recommended Posts

I believe you calibrate the headset in the SteamVR menu, not in UE.  Press the systems menu button below the trackpad to open the SteamVR menu.  Then select the VIVE Pro Eye button in the lower part and select calibrate.  This should run you through the calibration process where you follow the little blue dot with your eye.  Hope that helps.

Link to comment
Share on other sites

Oh, I mean inner game eye calibration. I found it.

"SRanipalEye_Core.h" has 'int LaunchEyeCalibration_(void *)' and wrapped it with 'LaunchEyeCalibration()' I made. And I added this function to header and cpp source. In ordere to call it from blue print you should add it 'SRanipalEye_FunctionLibrary.h' and 'SRanipalEye_FunctionLibrary.cpp' located under "..\Plugins\SRanipal\Source\SRanipalEye\private" and ""..\Plugins\SRanipal\Source\SRanipalEye\public" folders.

Now when I call it from bluePrint I can calibrate my eye position in other seperate inner window from application. That's it.

  • Like 1
Link to comment
Share on other sites

  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...