dunaj Posted March 5, 2021 Share Posted March 5, 2021 How can I launch eye calibration in unreal BP? Only I can see is these functions. @MariosBikos_HTC Link to comment Share on other sites More sharing options...
patrickabroad Posted March 8, 2021 Share Posted March 8, 2021 I believe you calibrate the headset in the SteamVR menu, not in UE. Press the systems menu button below the trackpad to open the SteamVR menu. Then select the VIVE Pro Eye button in the lower part and select calibrate. This should run you through the calibration process where you follow the little blue dot with your eye. Hope that helps. Link to comment Share on other sites More sharing options...
dunaj Posted March 11, 2021 Author Share Posted March 11, 2021 Oh, I mean inner game eye calibration. I found it. "SRanipalEye_Core.h" has 'int LaunchEyeCalibration_(void *)' and wrapped it with 'LaunchEyeCalibration()' I made. And I added this function to header and cpp source. In ordere to call it from blue print you should add it 'SRanipalEye_FunctionLibrary.h' and 'SRanipalEye_FunctionLibrary.cpp' located under "..\Plugins\SRanipal\Source\SRanipalEye\private" and ""..\Plugins\SRanipal\Source\SRanipalEye\public" folders. Now when I call it from bluePrint I can calibrate my eye position in other seperate inner window from application. That's it. 1 Link to comment Share on other sites More sharing options...
cwidisgroup Posted January 5, 2023 Share Posted January 5, 2023 after lunch the calibration, how you can get the state of the calibration, if its failed, do the calibration again? Link to comment Share on other sites More sharing options...
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