VIVE_chengnay Posted March 16, 2021 Share Posted March 16, 2021 @pjchardt I guess there is something missing again. Could you try this? Line 210 in VRModuleBase.cs, if (deviceState.modelNumber.Contains("Rift S") || deviceState.modelNumber.Contains("Quest")) Before we didn't consider Quest will fall into PC platform. Link to comment Share on other sites More sharing options...
pjchardt Posted March 16, 2021 Author Share Posted March 16, 2021 @chengnaythat fixed it. deviceModel = OculusQuestControllerRight Link to comment Share on other sites More sharing options...
VIVE_chengnay Posted March 16, 2021 Share Posted March 16, 2021 @pjchardt Great! Thanks for using VIU and also finding the bug. 🙂 Link to comment Share on other sites More sharing options...
pjchardt Posted March 17, 2021 Author Share Posted March 17, 2021 @chengnay no problem. thanks for being responsive! Link to comment Share on other sites More sharing options...
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