CourtnieJean Posted March 28, 2021 Share Posted March 28, 2021 (edited) I am very new to Unity/VR dev, and this took me awhile to get right. Maybe posting this here will help someone else. My plug-in setup for: Unity 2020.2 - SteamVR - OpenXR - Vive Pro EyeSteamVR (v 1.16.8 --> And now v.1.16.10) & Unity 2020.2.7f1 - Set up XR Plugin Management (4.0.1) by: Edit --> Project Settings --> XR Plug-in Management (Install) -or- it's also in available assets - Open XR (1.0.2) & select YES at the prompt & then, go to Project Settings --> XR Plug-in Management --> OpenXR --> Features, and select HTC Vive Controller Profile - Install the SteamVR Plugin (2.7.3 sdk 1.14.15) -- the OpenVR Unity XR Plugin installs w/ it - When done, accept all recommended changes, then, go to Project Settings --> XR Plug-in Management , select OpenVR Loader Also: in SteamVR Settings, select Advanced Settings -> Developer -> Current OpenXR Runtime, set as SteamVR Also: in NVIDIA Graphics Settings, set Hardware-accelerated GPU scheduling to ON and if VR Dashboard is listed, under Options --> High Performance (choose the NVIDIA GPU) NOTE: For some reason, this reverts to the integrated GPU every couple times I launch SteamVR. Not sure why, but I check it regularly now. Also: In Project --> Assets --> SteamVR --> InteractionSystem --> Samples --> load the Interactions_Example.unity scene. Go to Player--> InputModule in the Heirarchy, in the Inspector, under Standalone Input Module, enable "Replace with InputSystemUIInputModule" THEN Window--> SteamVR Input (Select YES when it prompts you about the json actions file, then click Save and Generate) If you get the "Lighting data asset" warning/error when running Sample scenes or pops up, clearing the Edit --> Preferences --> GI Cache --> Clean Cache. I don't actually know if this does anything, but the scene seems to load just fine 😉 Clear the Console errors (shouldn't be any RED errors now) and launch. Edited March 28, 2021 by CourtnieJean phrasing 1 Link to comment Share on other sites More sharing options...
dario Posted April 6, 2021 Share Posted April 6, 2021 Were you able to build the SteamVR InteractionSystem example and target OpoenXR in XR Management? Link to comment Share on other sites More sharing options...
dario Posted June 7, 2021 Share Posted June 7, 2021 note this will get it's own thread soon Link to comment Share on other sites More sharing options...
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