patrickabroad Posted April 7, 2021 Share Posted April 7, 2021 When I use the Focus node (image 1), the eye tracking seems to work (image 2). My problem is that the Focus node only returns the hit actor. I need it to return the component(s) within the actor. This can be done with a Line Trace node, so I used the gaze origin and gaze target to set up a line trace (image 3), but I'm having trouble getting it to work (image 4). I know it's user error because the Focus node works. I just can't wrap my head around how to connect the Gaze information nodes to feed the Line Trace node. Any help on how one goes about setting up the Line Trace node in UE, or how to pull the hit component information from the Focus node (or another node) would be helpful. Thanks in advance. Link to comment Share on other sites More sharing options...
patrickabroad Posted April 12, 2021 Author Share Posted April 12, 2021 Bump. Link to comment Share on other sites More sharing options...
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