Jump to content
Happy Holidays! Limited Staff Responses: 1/20 - 1/31 ×

[Unity] Keeping App Alive After Headset is Removed


willmcg
 Share

Recommended Posts

Hello! I am developing on a Vive Focus Plus using WaveXR and would like to know if there is any way to ensure that the app does not close/crash when the sensor detects that the headset has been removed. I believe some other manufacturer-specific SDKs allow you to prevent the headset from turning off the displays/going in to a suspended state when the headset is removed, so I was just wondering if there is a similar option or some other alternative to prevent the application from shutting down while suspended using the WaveXR SDK.

Thanks!

Link to comment
Share on other sites

  • 3 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...