Jump to content

Unity - HTC Vive - OpenXR - Xr Interaction toolkit Integration problem


Santheep

Recommended Posts

@DarioI'm using the HTC Vive, not Cosmos.

After reading this I understand that for HTC Vive OpenXR support I should reach to support for the SteamVR runtime instead.

Thanks for the quick reply!

On 5/28/2021 at 5:44 PM, Dario said:

Sorry for the delay - we will be reviewing this asap - is this the same exact issue from the Unity forum? Same versions of all the packages?

As I tried clarifying in the Unity forum, Vive's OpenXR support is for the Vive Cosmos (not Elite which uses SteamVR's).  OpenXR apps using the SteamVR OpenXR runtime (including Vive, Vive Pro) should also seek support on their OpenXR support forum as well. Pleae note that both implementations have passed conformance tests and are official adopters.

 

Edited by David Villamizar
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...