cusa123 Posted May 17, 2021 Share Posted May 17, 2021 15 hours ago, C.T. said: @cusa123 that's for sure, we will fix the issues before it goes to public. @Beta_Testerkindly send me a crash log, would you? thanks in advance Sorry I was confused. Did you mean if we would have a Vive Origin update for cosmos? Link to comment Share on other sites More sharing options...
Michal Posted May 27, 2021 Share Posted May 27, 2021 On 5/17/2021 at 12:30 PM, Michal said: Can these changes affect performance? I've tried OpenXR yesterday with Vive Cosmos Elite and my subjective feeling was that performance was better in terms of lower perceptible latency to inputs. I've also switched to SteamVR beta, is OpenXR available also in main branch? @C.T. can You please reply? 🙂 Link to comment Share on other sites More sharing options...
C.T. Posted May 27, 2021 Author Share Posted May 27, 2021 50 minutes ago, Michal said: @C.T. can You please reply? 🙂 if you are using Cosmos Elite, you will want to force SteamVR to take back the openXR runtime. Link to comment Share on other sites More sharing options...
cusa123 Posted May 27, 2021 Share Posted May 27, 2021 From time to time a little glance and some answer are not bad for the people of cosmos in addition to solving the current problems, in addition to the welcome with the htc logo that is making flickers and it is impossible to enter (htc lives Origin)! . So I was wondering if there would be any changes to the user interface. Link to comment Share on other sites More sharing options...
dario Posted June 1, 2021 Share Posted June 1, 2021 Just a reminder that we also have a OpenXR forum for anything related to OpenXR (including OpenXR Vive Cosmos support) Link to comment Share on other sites More sharing options...
Antonio. Posted June 2, 2021 Share Posted June 2, 2021 Hey all, Updated to these drivers and just loaded my cosmos after almost 3 weeks. I must say these are quite problematic drivers for me. Took almost an hour to get my Vive working again after the update. Best place to report all these issues to help them get resolved? Link to comment Share on other sites More sharing options...
C.T. Posted June 15, 2021 Author Share Posted June 15, 2021 @Finkit should be fix in the latest beta 2.0.17.3, can you check again? Thanks Link to comment Share on other sites More sharing options...
Fink Posted June 17, 2021 Share Posted June 17, 2021 On 6/15/2021 at 6:12 PM, C.T. said: @Finkit should be fix in the latest beta 2.0.17.3, can you check again? Thanks Hi @C.T. thanks for having a look. I just tried it and still no zoom function. I'm just using the basic Cosmos faceplate and controllers to test. I made sure the controller bindings were on the Vive default settings. I have to use the wireless setup because I seem to have a cable issue and I'm waiting on a replacement but I'm sure that isn't relevant to this function. Cheers! Fink. Link to comment Share on other sites More sharing options...
TomCgcmfc Posted June 17, 2021 Share Posted June 17, 2021 On 6/2/2021 at 5:32 AM, Dario said: Just a reminder that we also have a OpenXR forum for anything related to OpenXR (including OpenXR Vive Cosmos support) Sounds good, thanks. What VR sims/games actually support OpenXR right now? MSFS2020 flight sim is the only one that I'm aware of. I'm sure there are a few others and hopefully more in the future. Thanks. Link to comment Share on other sites More sharing options...
C.T. Posted June 17, 2021 Author Share Posted June 17, 2021 5 hours ago, TomCgcmfc said: Sounds good, thanks. What VR sims/games actually support OpenXR right now? MSFS2020 flight sim is the only one that I'm aware of. I'm sure there are a few others and hopefully more in the future. Thanks. I think RDR2 and War Thunder is supporting OpenXR. We actually fixed something in the latest 2.0.17.4 based on a supporting ticket from War Thunder Dev. Haven't had the channel to thank them yet. 7 hours ago, Fink said: Hi @C.T. thanks for having a look. I just tried it and still no zoom function. I'm just using the basic Cosmos faceplate and controllers to test. I made sure the controller bindings were on the Vive default settings. I have to use the wireless setup because I seem to have a cable issue and I'm waiting on a replacement but I'm sure that isn't relevant to this function. Cheers! Fink. @Fink Would you mind option out and in the beta release again? My team found some error and corrected it already. Let me know if it is still not working 🙂 1 Link to comment Share on other sites More sharing options...
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