EnterRealityVR Posted February 27, 2017 Share Posted February 27, 2017 Hi all, I've received two Vive Trackers Development Kit and I've been experimenting during the weekend. I made a video showing how to do the SteamVR setup and how to integrate the Trackers inside the Unreal Engine 4. I also created a setup very similar to what Noitom did with their Hi5 VR gloves. If you have any questions please let me know Best Regards Nicolas Esposito CEO Enter Reality Link to comment Share on other sites More sharing options...
fengkan Posted March 6, 2017 Share Posted March 6, 2017 Very helpful post! And do you know how to pair three VIVE trackers at the same time? I can only pair up to two trackers. Link to comment Share on other sites More sharing options...
fengkan Posted March 6, 2017 Share Posted March 6, 2017 I have figured it out, thank you anyway. Link to comment Share on other sites More sharing options...
tsoomoo Posted March 21, 2017 Share Posted March 21, 2017 I really like your work, I wish you luck. We wanted to test VIVE tracker on our Television Virtual set. We wanted to try using Vive tracker with UE4 camera, by buying only Vive tracker + 2 Base stations first without buying Vive pack. Is it possible to only use 2 Base stations, with Vive tracker? Will they work together, without Vive headset, controller? I kindly wait for your reply. Link to comment Share on other sites More sharing options...
EnterRealityVR Posted March 22, 2017 Author Share Posted March 22, 2017 Thanks The Trackers are indipendent from the controller and from the HMD, but without the controllers and the HMD you can't do the room scale calibration, which is a necessary step for the room scale setup, so even if you buy just the trackers and the base station, you will need the controller+HMD to make it work. An alternative could be to ask someone to borrow their Vive, so that you can do the calibration the first time using your cameras and his HMD/Controllers, and after that is done you can just simply use the Trackers+Cameras and that's it. I haven't tried that, so in a couple of days I'll do a test to see if everything works properly and give you a 100% answer to this issue Link to comment Share on other sites More sharing options...
tsoomoo Posted March 23, 2017 Share Posted March 23, 2017 Many thanks for the prompt reply. :smileyhappy: Link to comment Share on other sites More sharing options...
GlennSnyder Posted March 25, 2017 Share Posted March 25, 2017 Have you successfully used the pogo/GPIO pins with UE4? If so, did you have to update OpenVR or anything? TIA! Link to comment Share on other sites More sharing options...
EnterRealityVR Posted March 27, 2017 Author Share Posted March 27, 2017 Well, looks like the staff already answered your question regarding the "Trackers only use withouth the HMD", so you need the HMD in order to make everything work properly Link to comment Share on other sites More sharing options...
EnterRealityVR Posted March 27, 2017 Author Share Posted March 27, 2017 Hi, I haven't tested that options and, based on what I read on the manual, the possibilities are very cool, but for now I'm quite happy with the results without going mental on trying to see what those pins can do :D Link to comment Share on other sites More sharing options...
rasamaya Posted April 6, 2017 Share Posted April 6, 2017 I'm going mental with pogopins this weekend! Will let you know the results. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.