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Formula17Studios

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Blog Comments posted by Formula17Studios

    VR for Impact

    So email the Viveport team like a regular person would do and stop filling the comment section of a blog post with this whining stuff. Not only is this a blog post, and doesn't even fall under the actual forum umbrella other than a link to the blog posts being there, but nowhere in that sentence does it say your question will definitely be answered or that this is the best place for questions to be answered.

     

    No, you're actually complaining because you didn't ask questions, but somehow relied on redundant questions other people were asking. You didn't make any attempt outside of posting on this blog post to ask questions. Do you ever wonder why the "most recent posts" at the top of community doesn't include these comments? 

     

    I have no affiliation with Vive other than being a prospective developer for the platform and VR enthusiast, but it's insanely clear that you screwed around on the dealine (not the first time you've done so) and then now think you can strong arm them into accepting your proposal late with, "I was waiting for answers to everyone else's questions," and "I'll just go to Oculus or Sony."  Where I do have an expertise is working with one of those companies, who for months didn't even have headsets to give customers or developers. But yeah, have fun when they tell you it's five figures for just the equipment to develop your project instead of handing out millions in grants to small studios.

     

    Rockjaw has been answering PMs and questions on the actual forum all day it seems. Leave it to a "I was gonna" to bring some negativity into something awesome for the small studio scene because nobody held his hand through it.

    VR for Impact

    If the business proposal was so important, maybe that would mean sending an email with your questions. Or, even just aksing them. You questions were answered. You're outraged on behalf of questions that weren't even yours not being answered.  My time is important, so I shot an email to the team and they quickly responded, as that's the method most questions are answered in situations such as this with any company.  Because, again, if you had asked them the deadline even in mid-February via email, you would have got an answer. They never said the forum was the place you would definitely get a question answered, nor is that usually the case with hardware companies.

     

    There was over a month's time to put a proposal together. If a studio doesn't have the manpower to dedicate one or two bodies towards putting the initial pitch together for a couple days, then maybe that's a sign to the Vive team that they're not the most attractive partner. 

     

    Like I said, nobody is keeping you on this forum, or attempting to publish on the Vive. This is all just negativity over something trivial. I've lurked this forum for awhile, and your name seems familiar for tip toeing across another intiative's deadline too. They're giving grants to small studios and you want to fill the forum with complaining because you don't think they went about it right. Write it down, send it in an email, and then move on to Sony if that's your perogative. I'm sure hundreds of devs were able to use the same press release to manage to get their proposals together in time.

    VR for Impact

    Well, for one, you're going to have to email both of those companies to get any answers, which is something you didn't do here, and I doubt any of the people with those questions did because their email replies are pretty punctual. And, as for Sony, you don't just send a proposal. You go through the process to be accepted as a Playstation Partner, which is a month's long vetting process to get you into their program before they consider any actual pitch from you. Then, you shape your proposal around their GPP submission guidelines. So...good luck with that.

     

    The way they did this didn't hurt them at all, because they're doing more for small studios than any other company in VR right now. The only ones angry are the ones who messed around until after the deadline on an initial submission that wasn't meant to be something that took weeks to put together. 

     

    But, if you're so set on going to Oculus and Sony, then take that route and stop bringing negativity to something the Vive team is doing. Your post had no real objective or point, certainly not one that couldn't have been more productively impactful in a private email to the team who put it on.

    VR for Impact

    It's really not as dramatic as you're making it out to be, nor is there some ulterior motive. As part of a team in the end stages of releasing a PSVR game, they're not even loaning dev kits to small studios right now, let alone helping fund them with initiatives such as this. The initiative was open for a long while, and there was an email notification well in advance of the deadline, but I don't know why that would be needed as the initial step in the submission process was short and easy.

     

    I personally sent an email to the team with a question and received an answer within a day. Thank you Vive team for giving studios this opportunity (and all of the others I have seen from the past in my short time on this forum) in the first place, because other two VR players don't really care about indies at all.

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