I'm very proud to announce that Rigel, my "All in One" Full Body Motion Capture solution built using Unreal Engine 4 for body, fingers and face, has been released!
Rigel Release Video
You can download and try the demo using this link:
Rigel V1.0 Demo
I also created a series of Video Tutorials, in order to understand the Vive Trackers setup and how to use Rigel, and a detailed documentation page:
Rigel Video Tutorials
Rigel Documentation
I want to personally thank Noitom for providing support and hardware over the years, so thanks to Dr. Tristan Dai, Alex and all the team.
I also would like to thank Valve for sending me the Valve Knuckles.
A huge shout out to Ian Ross, who took care of converting Rigel to C++, fixing bugs and creating the plugin.
Thanks to Epic Games for creating Unreal Engine and becoming my favourite software of all time.
If you would like to know more about Rigel, use the link below:
https://www.enter-reality.it/project-rigel
Best Regards,
Nicolas Esposito