-
Posts
15 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Blogs
Events
Store
Downloads
Posts posted by headgear
-
-
Here's my 4.20.2 binary compiled WaveVR plugin zipped up:
feel free to try it out - it should work in theory - while you wait for a fix.
-
That is very strange - to do a sanity check I tested it again -extracted plugin.zip from the sdk - double clicked plugin.uproject - said yes when it asked me to rebuild. It then rebuilds and open the project in 4.20.2 binary.
Do you have Visual Studio 2017 installed? 4.20 I think requires version 2017 now to recompile plugins??
-
And you definitely copied over the Thirdparty WVR folder to the correct location in your 4.20.2 binary??
installDrive\Epic Games\UE_4.20\Engine\Source\ThirdParty\WVR
-
strange the unreal plugin is working fine for me with 4.20.2 binary . What exactly is the issue you guys are having?
I'm taking the plugin from the "plugin" example project included in the SDK download.
It does need a little modification to get it to build and show the controller correctly in your own project, so test it first with the example plugin project with 4.20.2
-
Just updating this thread - the latest UE4 plugin was working for me with the UE4.20 binary following the instructions. SDK version 2.1.0 downloaded August 24th
[NEW] Vive Wave SDK Links (Latest SDK release: August 11, 2020)
in VIVE Wave SDK
Posted
the WaveVR folder goes into the Plugin folder of your project not to the Engine!
Manually create a "Plugins" subfolder there if it does not already exist. After opening your project you need to enable the Plugin -> goto Edit -> Plugins -> search for and enabled the WaveVR plugin