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demonixis

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Posts posted by demonixis

  1. Hello,

    I can't get the input system to work since I've updated to the latest version of the SDK. I tried to create a gameobject and adding the WaveVR_ButtonList, as explained in that article but it changes nothing. Have you any clues to fix that? I've a game almost ready for a release on the store, this is the last issue. I can also share the code with the Vive Focus Team if necessary.

    Thanks.

  2. Hello,

    The SDK is not compatible with Unity 2019, but you can make it work very easily. Open the file Plugins/BuildCheck.cs, and change that line (line 186) :

    if (Application.unityVersion.StartsWith("2017.") || Application.unityVersion.StartsWith("2018."))

    by

    if (Application.unityVersion.StartsWith("2017.") || Application.unityVersion.StartsWith("2018.") || Application.unityVersion.StartsWith("2019."))

    Your application is not working with all versions of Unity 2019, including beta!

    Cheers

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