James Bond
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Posts posted by James Bond
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Hi,
I have tried vive 3dsp, resonance audio and oculus audio for a while. In both resonance audio and oculus audio, the SDK specialized audio mixer is required in the audio source. As far as I know, vive 3dsp audio source does not require its own audio mixer. Is there anything that I don't find in your document? Would it be better if I also put the audio mixer anyway?
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Hi, I am new to game development. I just downloaded the 3DSP audio SDK but do not know what to do next. Do you have any examples or documents?
Point souce decay and Unity logarithmic rolloff
in VIVE Audio SDK
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Hello,
Recently I have noticed that there is point source decay for sound decay effect. After reading the document, I found it is very similar to Unity built-in logarithmic rolloff. Does anybody knows what's their differences?