Check if user is looking at a specific target using Eye tracking SRanipal in Unity in VIVE Eye and Facial Tracking SDK Posted February 10, 2022 Hello, I am trying to build a VR application using Unity 2019.4.1 and Vive Eye Pro. Assume I have a "red" sphere in the scene, I want to check when the user looks at the sphere and change its color to green. Using the following libraries ViveSR.anipal.Eye, ViveSR.anipal, ViveSR I can read and check the data eyeData.verbose_data including gaze direction, gaze origin, eye openness and many more. I would appreciate any guidance and support to implement the example explained above. Thanks.
Check if user is looking at a specific target using Eye tracking SRanipal in Unity
in VIVE Eye and Facial Tracking SDK
Posted
Hello,
I am trying to build a VR application using Unity 2019.4.1 and Vive Eye Pro.
Assume I have a "red" sphere in the scene, I want to check when the user looks at the sphere and change its color to green.
Using the following libraries ViveSR.anipal.Eye, ViveSR.anipal, ViveSR
I can read and check the data eyeData.verbose_data including gaze direction, gaze origin, eye openness and many more.
I would appreciate any guidance and support to implement the example explained above.
Thanks.