VRandArchI
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Posts posted by VRandArchI
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I've found another typo in Unity version of SRanipal SDK, version 1.0.1.0.
File: ViveSR\Scripts\SRanipal_Eye.cs, line 162
Function:SRanipal_Eye.GetEyeOpenness(EyeIndex eye, out float openness)
Description: Function always returns true, despite code comments saying that it should return data validity.
Solution: Change linereturn true;
to
return valid
PS: While UE version of SDK doesn't have this error, it also doesn't check whether framework is active, while Unity current version does. This is also probably not intended behaviour.
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Hello. I'm interested in one of the fields of Combined Data, convergence distance. However, it always returns zero (and corresponding validity is false), even after calibration. Are there any additional steps required to enable it or is it not working at all?
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I've e-mailed it to 7invensun, guess I'll also share it hereThere is a small error in Unity version of SRanipal SDK, version 1.0.0.0, probably caused by copy-pasting error.File: ViveSR\Scripts\SRanipal_Eye.cs, line 366
Function:SRanipal_Eye.Focus(GazeIndex index, out Ray ray, out FocusInfo focusInfo, float maxDistance)
Description: maxDistance parameter is ignored in later callSolution: Change linereturn Focus(index, out ray, out focusInfo, 0, float.MaxValue);
toreturn Focus(index, out ray, out focusInfo, 0, maxDistance);
Another minor bug in Unity SDK
in VIVE Eye and Facial Tracking SDK
Posted
Yeah, good point.