MartinEklund
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Posts posted by MartinEklund
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How can I change the appearance of the 6dof controllers?
(while still keeping the button visualizations enabled by using WaveVR_ControllerLoader)
Our app uses sparse lighting for a more mystical atmosphere,
and ideally we would like to tweak the appearance controllers
to make them darker. I managed to do that easily for the 3dof focus
controller (by changing the texture inside the sdk), However I
was not able to do the same for the new 6dof Focus Plus controllers.
(I found and changed 2 textures, but the appearance don't seem to change) -
Documentation says:
"if your app invokes an API effective with Runtime
version 2 and this API is “MUST HAVE” for your content"
But it is not clear what is the required API version
for individual scripts / prefabs etcI currently use:
- Input: WaveVR_Controller.Input(...).GetPress...
- Display controllers: WaveVR_ControllerLoader
- Controller Transforms: WaveVR_Controller.Input(...).transform
- Camera Transform: WaveVR_InputModuleManager.Instance.gameObject
- prefabs: [WaveVR], WaveVR_ButtonList, WaveVR
Some feedback from first time user
in VIVE Wave SDK
Posted
* It is a bit confusing to look at the SDK overview as a new user
- there are multiple scripts doing the same things for different SDK versions
- it's not clear which scripts are "core", and which are built on top of "core"
* I used Camera.main for a number of things, it took a while to debug and understand
it is not possible to use Camera.main with WaveSDK, and I then had to make a new
global wrapper class for all usage of Camera.main.
* I was not able to log using Debug.log()/adb logcat on the device
(not even with a development build)
* I ended up using:
- Input: WaveVR_Controller.Input(...).GetPress...
- Display controllers: WaveVR_ControllerLoader
- Controller Transforms: WaveVR_Controller.Input(...).transform
- Camera Transform: WaveVR_InputModuleManager.Instance.gameObject
- prefabs: [WaveVR], WaveVR_ButtonList, WaveVR
* I think there is a bug in the WaveVR_ControllerLoader script,
hiding the beam works for the 6dof Focus Plus controller,
but it fails for the 3dof controller on Focus.
(I already have a customized beam, so I don't want to have a second one)
* I tried the simulator but concluded it mostly runs in the editor
and did not help me with any of the issues I had running on the device