Use Controller Trigger Button on a Gaze Project in VIVE Input Utility Posted June 18, 2019 Hello, everyone, I am working on an app, where the reticle is used to validate actions. I want to use the controller trigger button to access a menu, and I can't find a way to do a test to detect it. For my project, I use the prefab WaveVr, into which I have slipped the prefab ReticlePointer. I understood, by looking at the "Button_Test" scene in the examples, that I had to use the "Wave VR_Input Module Manager" script to test my trigger. I choose Override System Settings, and I choose Controller, in Custom Onput Module, and it works. The problem is that in my scene I don't use this script and as soon as I put this script, or this prefab, my ReticlePointer doesn't work anymore. In Fact, I would like to be able to stay in Gaze and use the Controller's functions. How to do this?Thank you. SincerelyChris ( tag added by moderator)
Use Controller Trigger Button on a Gaze Project
in VIVE Input Utility
Posted
Hello, everyone,
I am working on an app, where the reticle is used to validate actions.
I want to use the controller trigger button to access a menu, and I can't find a way to do a test to detect it.
For my project, I use the prefab WaveVr, into which I have slipped the prefab ReticlePointer.
I understood, by looking at the "Button_Test" scene in the examples, that I had to use the "Wave VR_Input Module Manager" script to test my trigger.
I choose Override System Settings, and I choose Controller, in Custom Onput Module, and it works.
The problem is that in my scene I don't use this script and as soon as I put this script, or this prefab, my ReticlePointer doesn't work anymore.
In Fact, I would like to be able to stay in Gaze and use the Controller's functions.
How to do this?
Thank you.
Sincerely
Chris
( tag added by moderator)