WorshipCookies
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Hi everyone,
I am trying to make a simple UI Interface where I have a small cursor follow the user's gaze on a World Canvas following the camera, but I am having some trouble pinning down the exact coordinates / directions to do this. I am using the following to obtain both origin and direction of combined eye gaze:
verbose_data.combined.eye_data.gaze_origin_mm * 0.001f;
verbose_data.combined.eye_data.gaze_direction_normalized;
For other purposes I am also recording at the full 120Hz offered by the Tobii tracker, so ideally I would like to work at the same sampling rate (but I will smooth the position every game frame).
Do I need to make some sort of conversion from the verbose_data structure? I am currently lost on how to solve this, any help would be greatly appreciated!
Vive Pro Eye + Wireless Adapter?
in VIVE Eye and Facial Tracking SDK
Posted
Hello!
I was wondering if the Vive Pro Eye is compatible with the official Wireless Pro Adapter.
There has been some mention that both might not be compatible yet, but it would be nice to have an official answer if possible.