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  1. I'm using OpenVR to add support for the Vive to my app. It was working fine the last time I tried it 2 months ago. I just tried it again and it is giving me the "TextureUsesUnsupportedFormat" error when I try to call "openvr::VRCompositor()->Submit( eEye, &eyeTexture );" The code and headset has not been changed in the last two months and everything was working perfectly then so I am confident in my code correctness. The only thing that did change was a SteamVR update. Could this error have been caused by the SteamVR update and is there a record of such errors happening before or how to resolve them?
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