Good Morning,
I am currently trying to use the ViveHandTracking plugin for Unity with a custom hand model (I have just sliced the default FBX with Blender above the wrist). The model is rigged exactly in the same way as the default one. I am actually able to display the new model and also seeing it moving. The issue is with finger animation, because it does not work. Is there a way to have the new model properly animated?
Thank you very much